Command an Army PvP Guide: Best Units & Tactics

Master Command an Army PvP with proven tactics, the best units tier list, formation tips, and loadout strategies to win every siege battle.

If you've been getting steamrolled in Roblox's medieval siege brawler, this Command an Army PvP guide breaks down everything you need to flip the scoreboard. Success here isn't about having the flashiest units — it's about positioning, timing, and knowing exactly when to hold a point versus when to push. Whether you're a fresh recruit or a seasoned commander chasing ranked wins, the fundamentals below will carry you through most matches.

We pulled from community gameplay breakdowns, a unit tier list from GameRant, and hands-on player experience to build a practical playbook. Let's dig in.

Helpful resources: complete codes list, beginner guide, and tier list.

How PvP Matches Actually Work

Every match pits two teams against each other in an asymmetric siege format:

  • Attackers must advance through the map, capture objectives, and break through enemy defenses.
  • Defenders protect objectives, territory, and supply points while stopping the advance.

You build a loadout of up to four units and fight on the battlefield yourself with a chosen player class. The key insight most new players miss: there is no single "perfect" loadout. Terrain, objectives, enemy formations, and teamwork all shape what works in a given match.

Match RolePrimary GoalSecondary Goal
AttackerCapture camps, then the pointPressure enemy spawns
DefenderHold the point at all costsDefend camps when safe

Community reports consistently show that defense is easier for beginners — you have less ground to cover and clear priorities. If you're still learning the ropes, queue as a defender first.

The Best Units in Command an Army (Tier List)

Unit choice matters enormously in PvP. Here's a community-sourced tier list based on effectiveness in actual battles:

TierUnits
S-TierSamurai, Lancer, Flame Archer, Mace
A-TierSpartan, Immortal, Imperial Wall, Berserker, Cavalryman
B-TierCrossbowman, Scout Rider, Imp. Halberdier, Knight
C-TierPikeman, Sentinel
D-TierArcher, Spearman

Why the S-Tier Units Dominate

  • Lancer — The strongest cavalry unit. Its charge damage is devastating and can delete backline units in a single pass.
  • Flame Archer — The best ranged option. Its burn effect deals massive damage and ignores shields, making it a hard counter to tank-heavy comps.
  • Mace — Cheap at three stars but brutal against shields. If the enemy is turtling behind shield walls, this is your answer.

A-Tier Standouts Worth Building Around

  • Spartan — One of the best tanks in the game. It only falls out of S-tier because so many units pierce shields now.
  • Immortal — Deals the highest flank and rear damage in the game, but has zero armor. Use it to punish exposed archers, not to hold a line.
  • Imperial Wall — Evolves from Shieldman and can block any chokepoint in Hold Formation. Excellent for locking down narrow map lanes.

Unit Roles Explained: What to Bring and Why

Understanding unit archetypes is the foundation of any solid Command an Army PvP guide. Here's how the six core types function:

Unit TypeRoleBest Use
Sword & ShieldFrontline meleeCenter of your army, reliable in general combat
ShieldmanHeavy defenseHolding narrow areas, covering allies
SpearmanAnti-cavalryPunishing mounted charges when positioned well
RangedBackline supportAttacking from behind the frontline
CavalryFlanking & chasingHitting exposed enemies, fast responses
SpecialUnique playstylesSummon-only, non-standard evolution paths

A balanced beginner loadout looks like this: a tank (Spartan or Shieldman), light cavalry (Scout Rider), and an archer/ranged unit. Your fourth slot is flexible — fill it based on what the enemy team is running.

Evolution Paths: Turn Cheap Units Into Killers

One of the most cost-effective strategies is evolving low-tier units instead of gambling on summons. Here are the known evolution chains:

Base UnitEvolution 1Evolution 2
MercenarySquireKnight
ShieldmanSentinelImperial Wall
SpearmanPikeman—
ArcherLongbowman—
Scout RiderCavalrymanLancer

If you've accumulated a pile of one- and two-star fighters, evolving them is far cheaper than chasing rare summons. This is how free-to-play players stay competitive.

Summoning and Ascension: Getting Better Units

The Unit Shop & Summons is your main source of new fighters. You can spend coins earned in battle or Robux, and more expensive banners have higher odds of top-tier units. Special units only come from summons and don't follow standard evolution paths.

Ascension: The Power Multiplier You're Probably Ignoring

Ascension lets you combine two copies of the same unit to make it significantly stronger. Whenever you pull a duplicate, ascend it immediately — don't let dupes sit in your inventory.

ActionBenefit
Ascend duplicatesHigher stats, more PvP impact
Complete questsEarn gems for summons
Redeem codesFree currency for early pulls

Player experience suggests pulling a unit like Spartan early can carry you through your first dozen matches. Don't sleep on ascension — it's the difference between a good unit and a game-winner.

Core PvP Tactics That Win Matches

This is where the real Command an Army PvP guide earns its keep. Raw unit strength means nothing without positioning.

Flanking Is Everything

Archers and ranged units are incredibly vulnerable from the side and rear. In almost every match, the winning play is to swing cavalry or fast units around the flank and delete the enemy backline. If you can get behind a defense line, you can collapse it entirely.

The Turtle Formation

Holding shields on the flank — commonly called "the turtle" — is one of the best defensive setups. It protects your units from charges and lets you absorb pressure while your ranged units chip away. Copy this formation when you need to hold a chokepoint.

Stop Enemy Spawns

If you hover near an enemy point or camp, you prevent them from spawning units there. This is a massively underrated tactic. Cutting off reinforcements wins more fights than raw damage ever will.

Dismount for Energy

Press G to mount, but if your horse's energy bar is draining, dismount and let it recover. Both you and your mount regain energy faster on foot — a small trick that pays off in extended chases.

Attacker vs. Defender: Role-Specific Strategy

SituationAttacker PlayDefender Play
Early matchTake camps firstDefend camps if point is safe
Mid matchPressure the pointStick to the point, no wandering
Under 2 minutes leftRush the point, ignore campsHold the point, block spawns

The single biggest mistake attackers make is chasing camps after the two-minute mark. Once time is short, you must rush the objective — there's no time left for side objectives. Defenders, meanwhile, should almost never leave the point. Losing focus for even 20 seconds can cost you the match.

Player Class Choice: What to Pick

Class selection comes down to personal preference, but community consensus is clear on one thing: avoid the Assassin class as a beginner. Assassins have low health and get farmed easily in open combat. They can chain combos, but two solid hits usually end them.

Safer picks for new players:

  • Sword & Shield — reliable frontline survivability
  • Tank-style classes — absorb damage while your units do work

If you insist on Assassin, bring a friend playing the same class — solo assassins are free kills for coordinated teams.

Building Your First Competitive Loadout

Here's a practical loadout framework that works across most maps:

  1. One tank (Spartan, Shieldman, or Imperial Wall) to anchor your line
  2. One ranged unit (Flame Archer or Crossbowman) for backline damage
  3. One cavalry unit (Scout Rider or Lancer) for flanking
  4. One flex pick based on enemy composition

If you can't field multiple strong units, run weaker units you can spawn more often rather than one expensive unit you can't replace. Sustainability beats raw power in extended matches.

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