Command an Army Next Update: Mongols Units & Codes

The Command an Army next update is live with Mongol horse archers, a skill tree, guilds, and a new AFK server. Here's everything in the Mongols patch.

The Command an Army next update has arrived, and it's the biggest content drop the Roblox strategy hit has seen yet. The Mongols patch (officially tagged UPDATE3) rolled out on October 5, 2026, bringing seven new units, a full skill tree, guild creation, an AFK server, and a brand-new battlefield map. If you've been waiting to find out what changed before you spend your gems, this breakdown covers every confirmed feature, the free codes that fund your pulls, and how the new horse archers actually play.

The headline addition is the Hun horse archer — a tier-four Mongol cavalry unit that kites enemies, harasses commanders from long range, and completely changes how capture-point matches flow. Below you'll find unit details, code rewards, battle pass math, and practical tips from early player experience.

Helpful resources: complete codes list, beginner guide, and comprehensive guide.

What's in the Command an Army Mongols Update?

The October 5 patch — labeled [MONGOLS] Command An Army on the official Roblox game page — is a multi-system update rather than a single unit drop. The developer bundled new troops, progression systems, and quality-of-life features into one release, which is why the community is calling it the biggest patch since launch.

Here's the confirmed feature list:

  • Seven new units split across the battle pass and the summon pool
  • A new skill tree with per-unit upgrades (Spartans included)
  • Two new unit evolutions
  • Guild creation unlocked at battle pass level 35
  • An AFK server for passive rewards
  • A new Mongolian-themed map
  • Auto-delete inventory management
  • First five-star unit added to the game's summon pool

According to community reports from early-access players, the update went live early Saturday morning, and the Roblox page now shows a "Mongols New Content Drop" event banner. The page also lists a "Next Update TBA" notification slot for Saturday, October 10 at 1:00 PM, so a follow-up patch or event is already queued.

How many units were actually added?

Seven total, but they're not distributed evenly. Three arrive through the battle pass, and three more are locked behind the new summon banner. The seventh is the Laestrygonian — a summonable unit drawn from Greek mythology, where the Laestrygonians were a tribe of cannibalistic giants. Player reports describe it as a brutal grind to obtain, so don't expect it from a casual pull session.

New Mongol Units and the Horse Archer Meta

The star of the update is the Hun horse archer, a tier-four Mongol cavalry unit unlocked at battle pass level 26. Early hands-on footage shows a unit that plays nothing like existing archers or cavalry — it's a harassment tool, not a frontline troop.

Key behaviors observed in player testing:

AttributeHorse Archer Behavior
Default formationCircle around the commander
Alternate formationsTight line of 3, tight line of 2, wedge
Special abilityAimed volley — select a target zone manually
MovementVery high mobility, kites without sprinting
SurvivabilityExtremely low — one melee touch kills a unit
Damage per hitRoughly 22–26 per arrow, stacking over time
EvolutionNone — cannot evolve
AscensionBattle pass only, turns the unit red

The critical weakness: horse archers cannot hold capture points. They die instantly when caught, and they don't follow movement orders reliably because they prioritize shooting. In one community match, a player lost capture point B entirely because all twenty-plus units were busy kiting enemies across the map.

How to play horse archers without losing them

Based on early player experience, the winning pattern is simple:

  1. Never lead the charge. Let your melee infantry hold the line first.
  2. Position behind or beside the fight, then trigger the aimed volley.
  3. Kite immediately after firing. Walk, don't sprint — they're faster than most infantry anyway.
  4. Target commanders specifically. Arrows slow enemy movement, which stops them from spawning reinforcements.
  5. Accept that they can't cap. Assign a separate infantry squad to every capture point.

The payoff is real. In the same footage, a single horse archer group racked up 11 kills and a rampage purely through kiting, while enemy players chased them out of position and got cleaned up by friendly infantry. Five enemy cavalry reportedly struggle to trade evenly with twenty horse archers.

Command An Army Codes (October 2026)

Free gems matter more than ever now that a five-star unit exists. Four new codes dropped alongside the update, and several of them directly fund battle pass skips or summon pulls.

CodeReward
MONGOLS1,000 Gems + 2 Skill Crystals
SKILLTREE5 Skill Crystals
UPDATE3700 Gems + 2 Skill Crystals
LAESTRYGONIAN700 Gems + 2 Skill Crystals
OCTOBER31,000 Gems
SATURDAY1,000 Gems
RANKED300 Gems
GUILD300 Gems
PARRY300 Gems
RAPIER300 Gems
OPTIMIZE700 Gems
WAR500 Gems
RELEASE500 Gems

To redeem: launch the game, complete the tutorial if you haven't, tap the Codes button on the right side of the screen, paste your code, and hit Claim. Expired codes include SORRY, CONQUER, SHIELDBREAKER, COMMANDER, BUGFIX, CONQUEST, and LEBALANCE — don't waste time on those.

For a regularly updated list maintained by gaming press, check the Pocket Tactics Command An Army codes page, which tracks new drops as they're released.

Battle Pass Rewards and Skip Costs

The Mongols battle pass runs to level 50 and gates the best new units behind progression. If you want the horse archers without grinding, you can buy skips — but the pricing adds up fast.

ItemCost / Requirement
5-level skip1,200 Robux
Horse archers unlockBattle pass level 26
Guild creation unlockBattle pass level 35 (15,000 Gems)
Necore unitBattle pass level 38
Max battle pass level50

One content creator reported spending roughly 6,000 Robux to skip straight to level 26 for the horse archers — and that's before touching the levels 26–50 grind. Community consensus is that the pass is generous with mid-tier units but stingy with the top rewards, so budget accordingly.

Each battle pass level has its own quest. Confirmed objectives include killing 50 enemies, dealing 5,000 damage, killing 80 enemies with melee troops, defeating six enemy commanders, capturing five objectives, killing 170 enemy troops, and dealing 35,000 total ranged damage. The commander-kill quest is widely reported as the hardest — commanders dismount when their horse dies and become vulnerable, but bot teammates frequently steal the final hit.

Skill crystals and the new skill tree

Skill crystals are the currency for the new skill tree, and they come from three sources: quests, daily rewards, and ranked wins. The tree includes per-unit upgrade paths — community footage highlighted a Spartan node that players described as surprisingly strong. If you're free-to-play, prioritize ranked wins for crystal income, since quest and daily rewards are capped.

Guilds, the AFK Server, and the New Map

Three quality-of-life additions round out the patch, and each one changes how you play between matches.

Guilds unlock at battle pass level 35 for 15,000 Gems. Guilds function as persistent clans with shared identity — early adopters are already recruiting by asking for Roblox usernames in comments and Discord. If you're a solo player, joining an established guild is the fastest way to find coordinated teammates for the commander-kill quests.

The AFK server lets you earn rewards passively. Details are still thin in community reports, but it appears designed for players who want progression without active matches.

The new Mongolian map is built for cavalry play. It features elevation changes, wide flanking routes, and open capture zones — one player called it "the perfect map for horse archers." The tradeoff: bots reportedly pathfind poorly on it, sometimes climbing terrain they shouldn't, and the open layout makes point defense harder than on older maps.

Auto-delete is the quiet hero of the update. It clears junk inventory items automatically, which matters now that seven new units compete for roster space.

Should You Grind the Mongols Update?

If you play Command An Army for the team-vs-team capture mode, yes — the horse archer adds a genuinely new tactical role that didn't exist before. It's a harassment and disruption unit, not a damage carry, and it rewards players who understand positioning over players who just spam charges.

If you're a free-to-play grinder, temper expectations. The best units sit at battle pass levels 26–38, the commander-kill quest is rough with random teammates, and the five-star summon has a reported 0.3% drop rate. Use the MONGOLS and SKILLTREE codes, bank your gems, and grind ranked for skill crystals instead of burning Robux on skips.

Either way, the October 10 event slot suggests more content is coming. Keep an eye on the in-game event banner and the official Roblox page for the next drop.