Command an Army Roblox Tier List — Best Units 2026

Our Command an Army Roblox tier list ranks every unit from S to C, with the best picks for progression, ranked play, and holding capture points in 2026.

Command an Army is one of the most tactical team-vs-team games on Roblox, and your unit roster decides whether you hold Capture Point A or get steamrolled in the first push. That's why a reliable Command an Army Roblox tier list matters — it tells you where to spend your gems and which units to evolve first. This guide breaks down the current meta, from S-tier meta-definers like the Flame Archer down to C-tier starter troops you should only touch for evolution fodder.

How This Command an Army Tier List Works

Helpful resources: beginner guide, comprehensive guide, and complete codes list.

Every ranking below weighs four things: raw damage output, survivability, star cost, and how well a unit performs in the current team-vs-team meta. A unit that shreds in a coordinated five-stack might flop in a lobby full of randoms, so placement assumes average public matches.

Tier meanings:

  • S-Tier — Meta-defining. These units win games on their own.
  • A-Tier — Strong, reliable picks that fit almost any army.
  • B-Tier — Situational. Good in the right formation, mediocre otherwise.
  • C-Tier — Weak or niche. Mostly useful as evolution material or early-game filler.

One important note: community tier lists disagree on a few placements, especially around cavalry. The rankings below blend consensus from multiple community sources with hands-on player experience from the Update 3 Mongol Battlepass era.

Command an Army Units Tier List (October 2026)

Here's the full ranking at a glance. Units are grouped by their general role so you can see where each one fits.

TierUnits
S-TierFlame Archer, Lancer, Samurai, Spartan, Imperial Wall, Pikeman
A-TierMorning Star, Immortal, Berserker, Cavalryman, Elite Javelineer, Spear Vanguard
B-TierMace, Crossbowman, Scout Rider, Knight, Sentinel, Longbowman, Squire, Imperial Halberdier
C-TierArcher, Spearman, Javelineer, Mercenary, Halberdier

Keep in mind that star cost changes everything. A three-star unit sitting in S-tier is often a better investment than a five-star unit stuck in A-tier, because you can field more of them within your Star Limit.

Best S-Tier Units in Command an Army

These are the units you build around. If you pull one of these, stop what you're doing and level it.

Flame Archer

The Flame Archer is widely considered the best ranged unit in the game. Its burn effect deals damage over time and ignores shields entirely, which makes it the natural counter to shield walls and Imperial Wall formations. It only really struggles against Lancers, who can close the gap fast. For grinding gems and levels safely, nothing beats parking a Flame Archer line behind your front line.

Lancer

The Lancer is the strongest cavalry unit, thanks to devastating charge damage. A well-timed Lancer charge can delete backline archers before they get a single volley off. The catch? The current spear-heavy meta punishes careless cavalry play — see the "meta shifts" section below.

Samurai

Samurai remains a tanky, hard-hitting four-star that holds up in most fights. Community reports suggest it's in slight danger of dropping out of S-tier as newer units release, but for now it's still one of the better four-star picks you can field.

Spartan

Spartans are comfortably S-tier for one reason: they hold points. High health plus strong defensive stats make them the go-to unit for locking down Capture Point B while your ranged units work. Update 3 weakened them slightly with more shield-piercing options, but they're still one of the best tanks available.

Imperial Wall

Evolving from the Shieldman, the Imperial Wall is the tankiest squad in the game. In Hold Formation, it can block chokepoints on narrow maps almost indefinitely. Every serious defensive army wants at least one.

Pikeman

Pikeman sits at the weaker end of S-tier but earns its spot because it's required to progress toward the strongest late-game units. It also performs well against cavalry-heavy enemy teams.

A-Tier Units Worth Building

A-tier units won't carry a match alone, but they're reliable in almost every composition.

UnitRoleWhy It's A-Tier
Morning StarAnti-shield meleeEvolution of the Mace; huge damage into shield units
ImmortalFlank damageHighest flank/back attack damage in the game, but zero armor
BerserkerAggressive meleeStill solid, though newer units have crept past it
CavalrymanMobile pressureGreat on open maps, weak into spear spam
Elite JavelineerRanged burstMassive damage with the right skill tree investment
Spear VanguardOffensive shieldStrong, but Giants now fill the offensive frontline role better

The Immortal deserves a special mention. It deals the most damage in the game when attacking from the flank or behind — but it has no armor, so it dies instantly if it gets caught in a frontal fight. Treat it as a scalpel, not a hammer.

B-Tier: Situational Picks and Evolution Fodder

B-tier is where units are "fine" — they won't lose you the game, but they won't win it either.

  • Mace — Deals serious damage to shields for only three stars, but the Morning Star outclasses it once you evolve.
  • Scout Rider — Extremely fast and useful for early pressure, but weak in extended fights.
  • Knight — Middling stats and no standout role. Skip unless you're evolving.
  • Sentinel — A stepping stone toward Imperial Wall.
  • Longbowman — Decent range and damage, but outclassed by Flame Archer.
  • Squire — Low B-tier filler for new players.
  • Crossbowman — A fine beginner unit with no evolution path, so it falls off hard.
  • Imperial Halberdier — Respectable, but the base Halberdier is strictly worse.

The Cavalry Problem

If you're running a cavalry-focused army right now, temper your expectations. The current meta is flooded with spear units and shield-piercing options, which makes charges risky. Community tier lists have dropped Cavalryman and Scout Rider several spots for exactly this reason. Cavalry still shines on open maps, but on tight urban layouts, your horses will spend more time bumping into buildings than killing units.

C-Tier Units to Avoid (Unless You're Evolving)

C-tier units exist for two reasons: teaching new players the basics, and feeding the evolution system.

UnitVerdict
ArcherNeeded to evolve into Flame Archer — otherwise replace it fast
SpearmanWeak stats; only useful on the path to Pikeman
JavelineerLow impact in the current meta
MercenaryOne of the weakest units available
HalberdierOutclassed by its Imperial upgrade in every way

Don't sink gems into upgrading these directly. If you've accumulated a pile of one- and two-star units, funnel them into the Evolution tab instead — it's far more cost-effective than rolling the summon banner hoping for an S-tier.

How to Get More Units in Command an Army

Getting better units comes down to three systems:

  1. Unit Shop & Summons — Spend coins earned in battle or Robux on banners. More expensive banners have higher odds of top-tier fighters.
  2. Evolution — Combine duplicate low-star units to climb the upgrade ladder. This is the most reliable path to S-tier units for free-to-play players.
  3. Battle Pass and quests — The Update 3 Mongol Battlepass added new units, including the first five-star unit in the game, plus steady gem rewards.

For a full breakdown of the game's systems, the official Command an Army Roblox page is the best starting point, and the community wiki maintains up-to-date unit and code lists.

Star Limits Matter More Than Tier

A common beginner mistake is chasing S-tier units while ignoring the Star Limit. You can only field so many stars' worth of troops, so three S-tier three-star units often beat one five-star unit surrounded by filler. Build around your limit, not around the tier list alone.

Meta Shifts to Watch After Update 3

The Mongol Battlepass update shook up the meta in a few key ways:

  • Giants arrived as S+ frontline chargers. They rush in first and let the rest of your team follow — but they need support to survive.
  • Spear units got stronger, which pushed cavalry down across the board.
  • The new five-star unit is controversial. Community consensus places it in A-tier rather than S-tier, because it needs a coordinated team to protect it. With only nine units in its squad, it gets overwhelmed easily in public lobbies full of randoms.
  • Rapier Knight moved up in some lists because it's an excellent counter to Giants.

If you play mostly solo queue, prioritize self-sufficient units like Spartan, Flame Archer, and Samurai over combo-dependent picks.

Quick Tips for Climbing With This Tier List

  • Attack or defend first? Defensive armies want Imperial Wall plus Spartans. Attacking armies want Lancers, Berserkers, and a Giant frontline.
  • Use Hold Formation on chokepoint maps to maximize shield value.
  • Pair Flame Archers with a tank line. They're squishy alone but devastating behind shields.
  • Don't sleep on Pikeman. It's a grind to unlock the units behind it, but the payoff is one of the strongest rosters in the game.
  • Check the map before locking your loadout. Cavalry on open plains? Great. Cavalry in a narrow city? Bring archers instead.

Final Verdict

The current Command an Army meta rewards balanced armies: a tanky frontline (Spartan, Imperial Wall, or Giants), a devastating ranged core (Flame Archer), and one or two high-impact specialists (Lancer, Immortal, or Morning Star). Build around that skeleton, respect your Star Limit, and evolve your low-tier units instead of ignoring them. Tier lists shift with every update, so revisit your roster after each balance patch — but the S-tier picks above have stayed dominant for months, and that's unlikely to change soon.