Command an Army Tier List Roblox — Best Units Ranked

Our Command an Army tier list ranks every unit in Roblox, from S-tier carries like Samurai and Lancer to C-tier starters you only keep for evolutions.

If you keep losing sieges and can't figure out why, the problem is usually your lineup, not your micro. This Command an Army tier list breaks down every unit in the Roblox strategy hit so you know exactly which troops deserve your gems and your Star Limit. Whether you're chasing your first four-star pull or deciding if a starter unit is worth evolving, this Command an Army tier list covers the current meta, the best evolutions, and the units you should honestly stop investing in.

Command an Army Tier List — All Units Ranked

Helpful resources: beginner guide, comprehensive guide, and complete codes list.

Here's the full picture. Rankings weigh raw combat value, Star Limit cost, and versatility across attack and defense — the three factors that actually decide matches. Cheap units that evolve into monsters get extra credit.

TierUnits
S-TierSamurai, Lancer, Flame Archer, Spartan, Immortal
A-TierMace, Berserker, Knight, Imperial Wall, Cavalryman, Spear Vanguard
B-TierCrossbowman, Scout Rider, Imperial Halberdier, Sentinel, Squire, Spear Militia, Longbowman, Pikeman
C-TierMercenary, Spearman, Archer, Halberdier, Shieldman

One note before we dig in: tier lists shift with every update. The Guilds and Ranked patch didn't add new units, so these rankings reflect the settled meta as of October 2026.

Which Units Are S-Tier in Command an Army?

These five units win games on their own. If you pull one, build around it.

Samurai

The Samurai is the most reliable four-star in the game. Strong armor, great DPS, and enough staying power to hold a frontline against archers and crossbow fire. It deals solid charge damage when placed correctly and doesn't fold in prolonged fights. For a melee-focused army, this is your anchor.

Immortal

The Immortal has the highest offensive output of any unit — it shreds unarmored troops faster than anything else in the roster. The catch: no armor, so it dies quickly on the frontline. Community reports consistently say it's unbeatable when flanking or ambushing, and mediocre when thrown into a head-on charge.

Lancer

Lancers are the strongest mounted units currently available. They deal the highest charge damage across all units and dominate open-terrain fights. Corner them in tight spaces and they struggle, but on wide maps they'll flatten most unshielded frontlines.

Flame Archer

By far the best ranged unit. Great range, and its burn effect deals damage over time — crucially, that burn ignores shields. Place Flame Archers far back on defense and they'll melt pushes before they reach your line. It's a three-star unit that plays like a four-star.

Spartan

The Spartan is the best raw combat value in the game and performs in every match type. It comes with a shield, making it ideal against charges and ranged enemies, and it deals huge charge damage of its own. The only knock against it is the number of shield-piercing units running around right now.

A-Tier Units — Strong Role Players

These units define roles. They won't solo a match, but a lineup without at least one of them feels incomplete.

UnitStarsSourceWhy It's Here
Mace★★★Summon BannerBest-rounded stat spread; strong HP, solid damage, good speed
Berserker★★★★Summon BannerOne of the highest DPS outputs in the game; almost no defense
Knight★★★EvolutionThe cleanest line breaker in the roster; end of the Mercenary path
Imperial Wall★★★EvolutionBest defensive unit; huge HP pool plus a shield
Cavalryman★★★EvolutionStrong charge attack; evolves into the S-tier Lancer
Spear Vanguard★★★EvolutionBalanced offense and defense; excels in formations

A few details worth knowing:

  • Berserker is a pure aggression pick. It deletes other players when charging, but ranged units pick it apart. Pair it with shields or don't run it.
  • Imperial Wall in Hold Formation can block any spot on the map. In tight corridors, that single ability wins games.
  • Knight takes a long time to grind out via Mercenary → Squire → Knight, and it falls off in the late game. Great mid-game, questionable long-term.

B-Tier Units — Situational but Useful

B-tier is where most players' rosters actually live. These units are fine. They're just not going to carry you.

UnitStarsBest Use
Crossbowman★★★Backline damage with better range than Archer
Scout Rider★★Fastest unit in the game; ideal early flanking
Imperial Halberdier★★★Solid HP and damage; secondary defensive body
Sentinel★★Shield walls for ranged units behind
Squire★★Balanced filler; evolves into Knight
Spear Militia★★Counters mounted units and charges
Longbowman★★Decent ranged DPS; dies fast in melee
Pikeman★★Stops charges; good in defensive formations

The recurring theme here is dependency. Crossbowman collapses without a shield wall in front of it. Sentinel has almost no offensive output on its own. These units are only as good as the formation around them — which is exactly why they sit below A-tier.

C-Tier Units — Starter Bodies and Evolution Fodder

Don't invest in these for their combat performance. You keep them for Star budget filler and evolution paths.

UnitStarsReal Purpose
Mercenary★Path to Squire → Knight
Spearman★Anti-cavalry niche only
Archer★Cheapest ranged option; evolves into Longbowman
Halberdier★Early-game filler; evolves into Imperial Halberdier
Shieldman★Cheap shield wall; long road to Imperial Wall

Player experience is pretty unanimous here: Archer gets outranged and outperformed in every relevant situation, and Spearman only matters when cavalry shows up. That said, Shieldman deserves a small defense. It's a one-star unit that eventually becomes Imperial Wall, one of the best defensive units in the game — so if you're patient, that cheap shield body is quietly one of the better long-term investments in your roster.

How to Evolve Units in Command an Army

Evolution is the single most cost-effective way to build a strong army, especially if you've piled up one- and two-star pulls. You need to level a unit to 20 before it can evolve.

Base UnitEvolution Path
Mercenary ★Mercenary → Squire ★★ → Knight ★★★
Shieldman ★Shieldman → Sentinel ★★ → Imperial Wall ★★★
Spearman ★Spearman → Pikeman ★★
Archer ★Archer → Longbowman ★★
Scout Rider ★★Scout Rider → Cavalryman ★★★ → Lancer ★★★★

Notice the pattern: two of the five S-tier units — Lancer and Flame Archer — come from evolution lines, not banner pulls. If you're free-to-play, this is your path to a competitive army.

How to Get More Units and Build Your Loadout

The Unit Shop and Summons menu is the main source of new troops. You can spend coins earned in battle or Robux, and pricier banners come with better odds. Quests, the Battle Pass, and ranked mode also hand out units.

A few practical tips from the community:

  • Save gems for multi-pulls. Single pulls on the 0.08% rate for Spartan or Immortal are brutal. Stack gems, then pull in batches.
  • Redeem codes first. Free gems before spending Robux is always the right order.
  • Watch your Star Limit. It's a hard cap on the combined star value of your loadout, and it rises as your account levels. If you can't equip a unit you just pulled, this is why.
  • Ascend carefully. Combining duplicate copies raises a unit's Ascension level permanently — but it resets the unit's level. Recheck your levels before you commit.

Best Four-Unit Loadouts by Stage

StageRecommended Loadout
Early game1 cheap carry + Shieldman + 2 one-star fillers
Mid gameSpartan or Mace + Spear Militia + Crossbowman + filler
Late gameSpartan, Immortal, Mace, and Knight or Imperial Wall

The theoretical best four-unit core is Spartan, Immortal, Mace, and Knight — but your Star Limit usually won't let you field all of that at once. Build toward it as your account grows, and swap cheap filler bodies out one at a time.

For more Roblox strategy coverage and unit breakdowns, Pro Game Guides' Command An Army hub maintains one of the most detailed running tier lists in the community.

Units That Need a Buff Right Now

Community consensus points to a few units sitting in awkward spots:

  • The newest five-star unit is controversial. It hits hard, but it's unreliable in random lobbies — it needs a protected backline and gets overwhelmed fast due to a low unit count. Most players would rather run Spartan for consistency.
  • Mounted units in general have gotten harder to use since shield-piercing ranged units entered the meta. Lancer still holds S-tier, but Cavalryman feels shaky.
  • Several brand-new units barely see play despite recent releases, which usually signals they need stat adjustments.

If you're sitting on gems, waiting for a balance patch before chasing these specific units isn't a bad call.

Frequently Asked Questions