Command an Army Units Ranked — Best Units Tier List
Every Command an Army unit ranked from S-tier to D-tier. See which units dominate ranked mode, which are traps, and the best 14-star loadout.
The Roblox strategy hit Command an Army lives and dies by one decision: which units you bring into battle. With a hard star cap, every slot matters, so knowing how Command an Army units ranked against each other is the difference between climbing the ranked ladder and feeding your opponent free captures. This tier list breaks down the current meta based on community testing, creator tier lists, and player experience across ranked and casual modes — so you can stop guessing and start winning.
How This Command an Army Tier List Works
Helpful resources: beginner guide, comprehensive guide, and complete codes list.
Tiers reflect overall value in the current meta, with extra weight on ranked mode since that's where competition is stiffest. A unit can be a monster in casual and still fall a tier or two in ranked if it's situational, squishy, or needs teammates who actually coordinate.
Here's the tier scale used throughout:
| Tier | Meaning |
|---|---|
| S | Meta-defining. Wins games on its own or enables entire strategies. |
| A | Excellent. Reliable in most situations and worth a slot. |
| B | Good but replaceable. Solid filler until you unlock better units. |
| C | Situational. Only shines with specific support or on specific maps. |
| D | Skip it. Useful only as evolution fodder or for brand-new players. |
One important caveat: your star limit caps how many units you can equip. At level 50 you get 15 stars total, so a "best unit" you can't afford to slot is worthless. This list factors in star efficiency, not just raw power.
S-Tier: The Best Units in Command an Army Right Now
These are the units that define the meta. If you have them, build around them.
| Unit | Star Cost | Why It's S-Tier |
|---|---|---|
| Flame Archer | 3 | Massive ranged DPS with a burn effect that ignores shields |
| Lancer | 4 | Devastating charge damage; the game's premier player-killer |
| Samurai | 4 | Among the highest DPS in the game; shreds knights and melee |
| Imperial Wall | 3 | 30 units strong; Hold Formation can lock down any chokepoint |
Flame Archer
The Flame Archer is the single best ranged unit in the game. Its burn effect bypasses shields entirely, which means it counters the exact units (Spartans, Spear Vanguards, Imperial Walls) that otherwise stall pushes forever. In ranked's six-player teams, even one Flame Archer raining arrows onto a contested point gives your whole squad a huge advantage.
The tradeoff is survivability. Flame Archers are extremely squishy, and fast movers like Immortals and Lancers will delete them if they get in range. Keep them behind your frontline.
Lancer
If you want to rank up fast, the Lancer is close to a no-brainer. Its charge damage is brutal, and it's the best "player killer" in the game — rush a stacked defensive position with multiple Lancers and you can wipe defenders before they react, then let your teammates capture the point.
Lancers are weak against spears, though. If the enemy team is running Spear Vanguards, your cavalry charge turns into a meat grinder in the wrong direction.
Samurai
The Samurai brings some of the highest DPS in Command an Army and absolutely melts Knights and other melee units. It's a four-star unit, but it earns its cost as a frontline damage dealer in ranked clashes.
Imperial Wall
Evolved from the Shieldman, the Imperial Wall fields 30 units and is arguably the best pure defensive unit in the game. In Hold Formation mode it can block entire lanes, which is invaluable on narrow maps. The catch: it has low damage, so never leave it alone — unsupported walls get picked apart.
A-Tier: Excellent Units Worth a Slot
| Unit | Star Cost | Strengths | Weaknesses |
|---|---|---|---|
| Spartan | 4 | Huge health pool; elite defender | Vulnerable to shield-piercing units |
| Immortal | 4 | 24 units; fastest flank damage in the game | No armor, dies fast in a straight fight |
| Berserker | 3 | Highest raw DPS among melee | Squishy; needs to close distance |
| Spear Vanguard | 3 | Best all-around offense/defense; hard counters Lancers | Not the highest damage |
| Knight | 3 | High defense and sustain; delays captures | Loses to Samurai and Berserkers |
Spartan
The Spartan is one of the best tanks in the game, period. Its enormous health pool makes it a nightmare to dislodge from a defensive position. The only reason it isn't S-tier is the sheer number of shield-piercing and burn units running around — Flame Archers in particular make Spartans sweat.
Immortal
The Immortal moves like cavalry and fields 24 units, making it one of the fastest flanking forces available. Community testing shows it can beat Berserkers in a straight fight. But it has no armor, so once it's bogged down in a prolonged melee, it evaporates. Use it to hit backlines, not to hold lines.
Spear Vanguard
If you only level one unit for ranked, make it the Spear Vanguard. It does everything: breaks shield formations, defends points, and hard-counters Lancers (cavalry is weak to spears). It even trades well into Spartans in player-run tests. Versatility like this is exactly what ranked demands, since you can't choose offense or defense before a match.
B-Tier: Solid Units That Get Outclassed
| Unit | Notes |
|---|---|
| Crossbowman | Decent ranged damage, but Flame Archers do the job better |
| Scout Rider | Extremely fast and great early-game; falls off hard later |
| Imp. Halberdier | Strong push unit that punishes turtling, but slow |
| Longbowman | Respectable range and damage; a stepping stone to Flame Archer |
| Mace | Was strong before the knockback revert; now easily killed |
| Elite Javelineer | Good damage, but short range gets it caught by cavalry |
The pattern here is simple: these units aren't bad, they're just replaceable. The Mace is a perfect example — community reports note it was genuinely strong when its knockback shoved Spear Vanguard and Spartan formations around, but after the knockback revert, it dies too fast to justify a slot in ranked. Level it in casual if you enjoy it, but don't build your ranked comp around it.
C-Tier and D-Tier: Units to Skip
| Unit | Tier | Why |
|---|---|---|
| Pikeman | C | Fine on paper, but outclassed by Spear Vanguard at the same job |
| Sentinel | C | Defensive filler; low damage and low impact |
| Archer | C | Solid base unit, but every evolution beats it |
| Spearman | D | Only useful as evolution material |
| Mercenary | C | No standout role in the current meta |
Don't invest resources here. These units exist to be evolved into something better or to give new players a fighting start. Once you're past the early game, they have no place in a competitive lineup.
The Best 14-Star Ranked Loadout
Here's where Command an Army units ranked matters most: fitting the strongest possible army into your star budget. At level 50 you have 15 stars, and this community-tested core fits in 14, leaving flexibility:
| Slot | Unit | Stars |
|---|---|---|
| 1 | Flame Archer | 3 |
| 2 | Spear Vanguard | 3 |
| 3 | Lancer | 4 |
| 4 | Spartan | 4 |
| Total | 14 |
Why this four? Ranked doesn't let you pick offense or defense, so you need units that perform in both. The Spear Vanguard anchors and counters cavalry, the Spartan tanks, the Lancer assassinates defenders and secures captures, and the Flame Archer provides support DPS that ignores shields.
If you're below max level or missing ascended copies, swap in alternatives by role:
- No Flame Archer? Use Samurai for raw DPS or Longbowman as a budget ranged option.
- No Lancer? Knight or Berserker can fill a frontline damage slot.
- Facing heavy cavalry? Stack more Spear Vanguards — they're the best Lancer answer in the game.
- Facing turtled defenses? Halberdiers and Flame Archers break formations faster than anything else.
How to Get Better Units
There are three main paths to upgrading your roster, and smart players use all of them:
- Summons — Head to the summons area in the lobby and roll with gems. Higher-cost banners have better odds, so save up for x10 pulls when you can.
- Evolution — The most cost-effective route. Stockpile one- and two-star units and evolve them up the chain (Scout → Cavalryman → Lancer is the classic example). This is how free-to-play players reach S-tier units.
- Quests and the Battle Pass — Playing ranked and completing objectives hands out unit rewards and currency steadily.
For the official game page and platform details, check the Roblox Command an Army experience page, and for broader Roblox coverage and guides, sites like Pocket Tactics maintain regularly updated tier lists.
Final Thoughts: What Actually Wins Games
Raw tier placement only tells half the story. The units that win ranked matches are the ones that fit your star budget, cover multiple roles, and counter what the enemy is actually fielding. A perfectly meta Flame Archer does nothing if it gets run down by Immortals every fight.
Prioritize the Spear Vanguard and Lancer first — they're the most flexible, highest-impact investments for most players. Then build toward Flame Archer and Spartan as your star cap grows. Skip the D-tier traps entirely, evolve everything you can, and you'll climb faster than players chasing flashy new units with no plan behind them.
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