Command an Army Tier List — Best Units Ranked (2026)

Our Command an Army tier list ranks every unit from S to C tier, with star costs, evolution paths, and the best army loadouts for Roblox.

Why This Command an Army Tier List Matters

If you've ever watched your carefully summoned army melt against a single Spartan, you already know that unit choice decides matches in this Roblox siege game. This Command an Army tier list breaks down every unit currently in the game — from one-star starter fodder to elite banner pulls — so you know exactly where to spend your gems and your Star Limit. Units are ranked on raw combat value, staying power, Star Limit cost, and versatility across attack and defense, based on aggregated community tier lists and player experience.

How Units Are Ranked in This Tier List

Helpful resources: beginner guide, comprehensive guide, and complete codes list.

Not every ranking system weighs the same factors. Here, four criteria decide each placement:

CriteriaWhy It Matters
Raw combat valueBaseline damage and kill potential in a fight
Staying powerHP, armor, and survivability in prolonged battles
Star Limit costAn expensive unit can lock out two cheaper, useful ones
VersatilityHow well a unit performs on both attack and defense

A four-star unit that dies instantly on the frontline is not automatically S tier. Likewise, a cheap two-star unit that anchors your shield wall can outperform its rarity. Star Limit — the hard cap on the combined star value of everything you equip at once — is the hidden constraint most players ignore until they can't field a unit they just pulled.

Command an Army Tier List: All Units Ranked

Here's the full breakdown. Note that community lists disagree on a few placements — Mace and Spartan in particular bounce between S and A tier depending on the source.

TierUnits
SSpartan, Immortal, Samurai, Lancer, Flame Archer
ABerserker, Mace, Knight, Imperial Wall, Cavalryman, Spear Vanguard
BScout Rider, Crossbowman, Imperial Halberdier, Sentinel, Squire, Spear Militia, Longbowman, Pikeman
CMercenary, Spearman, Archer, Halberdier, Shieldman

S-Tier Units: The Best in the Game

Spartan [★★★★] — Pulled from the summon banner, the Spartan has the best raw combat value in the game. Its shield makes it ideal against charges and ranged enemies, and its charge damage is enormous. It performs well in every match type, which is exactly what you want from your most expensive slot. The only knock against it is the growing number of shield-piercing units in the meta.

Immortal [★★★★] — Matches the Spartan in offensive power and prolonged fights, with the highest offensive output of any unit. It shreds unarmored targets. The catch: no armor means it dies fast on the frontline. Play it from flanks and ambushes and it's nearly unbeatable; park it in front and you're wasting a four-star slot.

Samurai [★★★★] — A strong, well-armored melee unit with great DPS. It survives long fights, deals solid charge damage when placed correctly, and can tank archers and crossbows on the frontline. One of the safest banner pulls in the game.

Lancer [★★★★] — The strongest mounted unit currently available and the endpoint of the Scout Rider evolution line. Lancers deal the highest charge damage of any unit and are unbeatable in open terrain. In tight, building-heavy maps they get cornered easily, so positioning matters.

Flame Archer [★★★] — By far the best ranged unit in the game. Great range, plus a burn damage-over-time effect that ignores shields. That last detail is why Flame Archers belong in S tier despite costing only three stars — they're the natural answer to Spartan and Imperial Wall spam.

A-Tier Units: Strong Role Players

Berserker [★★★★] — One of the highest DPS outputs in the roster, especially on the charge. Ideal for aggressive pushes into enemy positions. The tradeoff is almost zero defense, so ranged units delete it if you don't screen it properly.

Mace [★★★] — The best-rounded stat spread in the game: strong HP, solid damage, good speed, and serious shield damage. It's also easier to pull than four-star units, which makes it excellent value. Its weaknesses are low attack speed and a lackluster charge. Some community lists put Mace in S tier, and honestly, the argument is fair.

Knight [★★★] — The dedicated line breaker. No other unit charges as cleanly. It's also the endpoint of the Mercenary → Squire → Knight evolution path, giving it double value. The grind to get one is long, though, and it falls off in the late game.

Imperial Wall [★★★] — The best defensive unit in the game with a huge HP pool and a shield. In Hold Formation it can block any chokepoint and tank all sorts of ranged attacks. It has almost no offensive output, so treat it purely as an anchor.

Cavalryman [★★★] — A mounted unit with a strong charge that evolves into the S-tier Lancer. Great in open terrain, situational in closed maps. Worth building toward even if you don't field it long-term.

Spear Vanguard [★★★] — One of the more balanced units with solid offense and defense. Its spear range performs exceptionally in formations. It lacks charge damage and is better on defense than offense.

B-Tier Units: Situational but Useful

Scout Rider [★★] — The fastest unit in the roster and the best flanker available. It evolves into Cavalryman and then Lancer, which raises its long-term ceiling considerably. Hold formations and spear units counter it hard.

Crossbowman [★★★] — Reliable backline damage with better range than the base Archer. It works well in the right formation and is wasted outside one — it collapses without a shield wall in front of it.

Imperial Halberdier [★★★] — Solid HP and block damage with one of the highest damage values among three-star units. Fine as a secondary defensive body, but it can't carry a formation alone.

Sentinel [★★] — One of the strongest two-star defensive units, with a big HP pool and a good shield. Ideal for forming shield walls behind which your ranged units operate. Almost no offensive value.

Squire [★★] — A balanced two-star unit that evolves into the A-tier Knight. Decent mid-game value and a useful buffer between unit swaps.

Spear Militia [★★] — Good at defensive plays, especially countering mounted units and charges. Evolves into the A-tier Spear Vanguard. Low charge damage limits its offensive use.

Longbowman [★★] — A decent ranged damage dealer evolved from the Archer, with better range and DPS than its base form. Easy to kill in melee and outclassed by Flame Archers.

Pikeman [★★] — Good for stopping charges and holding defensive formations, with decent DPS and HP for a two-star. A buffer unit between swaps.

C-Tier Units: Starter Fodder and Evolution Paths

These units stay in your roster for Star budget and evolution progress, not peak performance.

UnitStarWhy It's C Tier
Mercenary★Weakest base combat unit, but the path to Knight
Spearman★Only shines as an anti-cavalry counter
Archer★Outranged and outperformed by every other ranged unit
Halberdier★Decent one-star damage, dies quickly
Shieldman★No offense, but enables backline ranged units

Don't dismiss this tier entirely. Shieldman in particular has real tactical value — a cheap shield wall is often the difference between your Flame Archers living or dying.

Evolution Paths You Should Be Building Toward

Evolution is the most cost-effective way to reach high-tier units without gambling on banners. You need to level a unit to 20 before it can evolve.

Base UnitEvolution Path
Mercenary [★]Mercenary → Squire [★★] → Knight [★★★]
Shieldman [★]Shieldman → Sentinel [★★] → Imperial Wall [★★★]
Spearman [★]Spearman → Pikeman [★★]
Archer [★]Archer → Longbowman [★★]
Scout Rider [★★]Scout Rider → Cavalryman [★★★] → Lancer [★★★★]

The Scout Rider line is the standout here — it's the only evolution path that ends in an S-tier unit. If you're free-to-play, this is your route to a Lancer without touching a banner.

Best Army Loadouts by Account Level

Your Star Limit rises as your account levels up, so the ideal loadout changes over time. Here's a practical progression:

StageRecommended Loadout
Early gameMercenary + Archer + Shieldman + Spearman (fill slots, start evolutions)
Mid gameMace or Knight + Sentinel + Longbowman + Shieldman
Late gameSpartan or Immortal + Samurai + Flame Archer + Imperial Wall

The strongest theoretical four-unit loadout is Spartan, Immortal, Mace, and Knight or Shieldman — but your Star Limit almost certainly won't let you field all of that at once until you're deep into account progression. For most players, one S or A-tier carry, one role-specific body (Shieldman for defense, Immortal for attack), and two cheap C-tier fillers is the realistic build.

Units That Need a Buff (Community Consensus)

Player experience suggests a few units underperform relative to their rarity or grind:

  • The five-star unit — Community reports widely agree it's unreliable in random lobbies. It needs a backline position with shields in front, and its low unit count (around nine models) gets overwhelmed by 20-plus model armies. Many players would rather field a Spartan.
  • Mounted bow units — Only effective on open maps like the planes. Most maps have too many buildings and narrow lanes, so these units constantly get stuck.
  • Rapier Knight — The blocking mechanic sounds better than it plays. Most players report struggling to get consistent value.

These are opinions from content creators and community tier lists, not developer statements — the meta shifts with every update, so verify against the current patch before investing heavily.

How to Get More Units

The Unit Shop & Summons is the primary source. You can spend coins earned in battle or Robux, and more expensive banners carry higher odds for better fighters. Evolution is the cheaper alternative if you've accumulated stacks of one and two-star units. Quests, the Battle Pass, and ranked mode also hand out fighters.

For official game info and updates, check the Roblox Command an Army page and the developer's community channels, where patch notes and banner rotations are posted.

One more tip: save gems until you can afford several consecutive pulls. Single pulls at 0.08% rates for Spartan or Immortal are a waste of resources.