Command an Army All Units List: Best Units Ranked
Full Command an Army all units list with tier rankings, stats, roles, and skill tree tips for every unit in the Roblox strategy hit.
If you're trying to build a winning army in Roblox's Command an Army, knowing every unit on the roster is the difference between a clean sweep and a total wipe. This Command an Army all units list breaks down the full roster by tier, role, and star cost so you know exactly what to summon, what to evolve, and what to skip. Whether you're a new player hunting your first S-tier or a veteran optimizing skill crystals, this guide covers the units that actually matter in the current meta.
What Is Command an Army?
Helpful resources: tier list, beginner guide, and comprehensive guide.
Command an Army is a Roblox strategy game where you summon units, build formations, and fight army-versus-army battles in real time. Success depends on two things: the fighters you field and the orders you give. Units cost different star amounts, fill different combat roles (tank, cavalry, ranged, melee), and evolve into stronger versions over time.
The roster spans everything from disposable one-star Spearmen to devastating five-star cavalry like the Lancer. Because the meta shifts with every update — including the recent Mongol-themed event — it pays to stay current on which units are worth your gems and skill crystals.
Command an Army All Units List: Full Roster by Tier
The table below combines tier rankings from multiple community sources, including Game Rant's Command an Army tier list and Pocket Tactics. Note that tier placements are somewhat opinion-based and shift with balance patches.
| Tier | Units |
|---|---|
| S-Tier | Lancer, Flame Archer, Samurai, Mace |
| A-Tier | Spartan, Immortal, Imperial Wall, Berserker, Cavalryman, Morningstar |
| B-Tier | Crossbowman, Scout Rider, Imperial Halberdier, Knight, Longbowman, Elite Javelineer |
| C-Tier | Archer, Halberdier, Javelineer, Pikeman, Spearman, Sentinel, Mercenary |
| D-Tier | Base Archer, Base Spearman |
A quick note: sources disagree on exact placements. Game Rant puts Mace in S-tier, while Pocket Tactics splits its top units into SS and S. Treat the tiers as a starting point, not gospel.
Best S-Tier Units Explained
These are the fighters that win games on their own. If you pull one, build around it.
Lancer
The Lancer is the strongest cavalry unit in the game, and its charge damage is the reason why. In player experience, a well-built Lancer with the right skill tree can delete entire backlines in a single rush. Its main weakness is a long rush cooldown — you get one devastating hit, then you have to reposition.
Flame Archer
The Flame Archer is the premier ranged unit. It costs three stars but applies a burn effect that ignores shields entirely, making it the natural counter to tank-heavy formations. Against Spartan or Imperial Wall stacks, Flame Archers are often the only answer.
Samurai
Samurai sit among the best four-star melee units. They hit slowly (around 3.5 seconds per swing per community testing) but cleave multiple enemies, which makes them excellent in clumped-up clashes.
Mace
The Mace is a cheap three-star unit that punches far above its weight against shields. If your opponent is turtling with shielded infantry, a few Maces will crack the formation open fast.
A-Tier Units: Strong Picks With Caveats
| Unit | Role | Why It's A-Tier |
|---|---|---|
| Spartan | Tank | Massive HP pool, best pure frontline blocker |
| Immortal | Flanker | Highest flank/back damage in the game, but no armor |
| Imperial Wall | Tank | Evolves from Shieldman; Hold Formation blocks chokepoints |
| Berserker | Melee DPS | Aggressive damage output, fragile if unsupported |
| Cavalryman | Cavalry | Solid mid-game cavalry option |
| Morningstar | Melee | Evolution of Mace; strong stats per community clips |
The Spartan is the standout here. It's arguably the best tank in Command an Army, held out of S-tier only because so many units pierce shields. The Immortal is the opposite — incredible damage from flank or rear attacks, but it melts instantly if it gets caught in front.
B-Tier Units: Situational but Useful
B-tier is where you find specialists. These units aren't bad — they just need the right map or the right matchup to shine.
- Scout Rider — Extremely fast and great for early-game harassment, but weak in a straight fight.
- Crossbowman — Reliable ranged damage with decent range.
- Imperial Halberdier — Anti-cavalry specialist; the upgraded Halberdier earns its B+ placement.
- Knight — Sturdy melee, though the blocking Rapier variant underperforms per community reports.
- Longbowman — Solid range, but outclassed by Flame Archer for raw damage.
- Elite Javelineer — Good chip damage, especially with its bounce skill.
C and D-Tier Units: Evolution Fodder
Let's be honest — the low tiers exist for two reasons: evolving into better units and giving new players something to field.
| Unit | Verdict |
|---|---|
| Archer | Decent base damage but outclassed by every ranged evolution |
| Spearman | Low impact; evolve it or bench it |
| Pikeman | Anti-cav niche, otherwise mid |
| Sentinel | Defensive filler |
| Mercenary | Cheap swarm body |
| Halberdier / Javelineer | Stepping stones to Elite versions |
Don't invest skill crystals into these. Save them for units you'll actually keep long-term.
How to Get Units in Command an Army
There are three main paths to expanding your roster:
- Unit Shop & Summons — Spend coins or Robux on banners. More expensive banners = higher odds of better fighters. Use the x10 summon when you can afford it.
- Evolution — Combine duplicates of one- and two-star units to climb the evolution ladder. This is the most cost-effective route to S-tier fighters.
- Quests, Battle Pass, and Ranked — Rewards, daily quests, and rank wins all drop units, gems, and skill crystals.
Watch your star limit early on — it rises automatically as you level up, so don't over-invest in expensive units before you can field them.
Skill Tree Tips for Key Units
The skill tree system (added alongside the Mongol event) lets you spend scarce skill crystals on unit-specific upgrades. Here's the critical advice from experienced players:
- Skill trees are bound to units. If you change a unit's ascension level, unlocked skills can be removed. Only invest after a unit reaches its final evolution.
- You cannot unlock every node. Each tree has mutually exclusive "red" final skills — pick one path.
- Resetting costs 5,000 gems, and it refunds your skill crystals. It's expensive, so plan before you spend.
| Unit | Recommended Path | Why |
|---|---|---|
| Lancer | Wild Hunt | Rush speed + movement speed; hit-and-run playstyle |
| Spartan | Bulwark / Immovable | Less knockback keeps turtle formation intact |
| Knight | Executioner / Last Stand | High unit count triggers low-HP bonuses often |
| Flame Archer | Attack speed nodes | Maximizes burn application |
For Lancers specifically, community testing favors Wild Hunt over Stampede — the reduced rush cooldown matters more than raw charge damage because Lancers already hit hard and need to reposition fast.
How to Build a Balanced Army
A strong Command an Army roster isn't just a pile of S-tiers — it's a composition. Here's a simple framework:
- Frontline (2–3 units): Spartan, Imperial Wall, or Shieldman evolutions to absorb damage.
- Damage dealers (3–4 units): Samurai, Berserker, or Immortal for melee; Flame Archer and Crossbowman for ranged.
- Cavalry (1–2 units): Lancer or Cavalryman to punish exposed backlines.
- Flex slot: Scout Rider for map control, or Mace against shield-heavy enemies.
Match your comp to the map. Cavalry dominates open ground but struggles in narrow, obstacle-heavy maps — a point multiple content creators stress when ranking the Mongol-pass horse archer unit.
FAQ
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