Best Command an Army Units Roblox Tier List (2026)

Command an Army units Roblox guide: full tier list, counter chart, star limits, ascension tips, and the best units for ranked in Update 2.

Command an Army is one of the most popular team-vs-team war simulators on Roblox, with over 58 million visits and roughly 23,000 players online at any given moment. But jumping into battle without knowing your Command an Army units Roblox matchups is like charging a spear wall with light cavalry — you will lose, and you will lose fast. Unit choice decides everything here: your lineup, your star budget, and how you counter whatever the enemy brings.

This guide breaks down the full tier list, the rock-paper-scissors counter chart, the star constraint system, and the exact units worth grinding for in ranked.

Helpful resources: tier list, beginner guide, and comprehensive guide.

Command an Army Units Tier List (October 2026)

Two major outlets — Game Rant and Pocket Tactics — have published tier lists, and they mostly agree on the top of the meta. Here is a combined view based on those lists plus community consensus.

TierUnits
S-TierSamurai, Lancer, Flame Archer, Mace
A-TierSpartan, Immortal, Imperial Wall, Berserker, Cavalryman
B-TierCrossbowman, Scout Rider, Imperial Halberdier, Knight
C-TierPikeman, Sentinel, Archer, Spearman

A few notes on the disagreements between sources: Game Rant places Spartan in A-Tier because of the sheer number of shield-piercing units running around, while Pocket Tactics rates it S-Tier. Community reports also suggest Berserker has fallen off — one experienced player called it "the worst four-star unit right now" because it melts instantly to ranged fire despite high damage.

Why Samurai and Flame Archer Dominate

Samurai is the most flexible unit in the game. It attacks quickly, handles multiple unit types, and functions as a hybrid anti-shield fighter. The more you ascend it, the stronger it gets — it scales better than almost anything else.

Flame Archer is the best ranged option. Its burn effect ignores shields entirely, which makes it the natural answer to Spartan and Imperial Wall stacks. It costs three stars, so it fits into most mid-game lineups without blowing your star limit.

Lancer rounds out S-Tier as the strongest cavalry unit, thanks to devastating charge damage. Mace is the cheap shield-breaker — only three stars, but it shreds shield formations.

The Counter Chart: Every Unit Matchup Explained

Sun Tzu's advice applies here literally: know the strong and the weak. The core counter loop in Command an Army works like this:

Unit TypeStrong AgainstWeak Against
ShieldmenSpearmenMace / Hammers
SpearmenCavalryShieldmen
CavalryArchersSpearmen
ArchersShieldmen (chip damage)Cavalry
Mace / HammersShieldmenArchers

Beyond the basic loop, here are the matchups that actually decide ranked games:

  • Lancer vs. Flame Archer — Lancers close distance fast and delete archers. If the enemy stacks Flame Archers, bring Lancers.
  • Mace vs. Spartan — Mace units break Spartan formations. A stacked Spartan line falls apart against massed Mace.
  • Spear Vanguard vs. Cavalry — Spear Vanguard (evolved from Spear Militia) is the budget answer to any cavalry rush, and it is one of the best ranked units in Update 2.
  • Samurai vs. Shields — Samurai's attack speed lets it chew through shield units without needing a dedicated counter.

One player-experience tip from high-level matches: a stack of Spartans can be broken by charging Mace units or your own Spear Vanguard stack — but only if you are in formation first. Charge out of formation and you feed kills.

Best Beginner Units Worth Investing In

New players ask the same question: what do I level first? The answer is four units that stay useful all the way through ascension and evolution.

UnitRoleWhy It's Worth ItEvolves Into
ArcherRangedCheap, common, versatileLongbowman → Flame Archer
ShieldmanFrontline tankCheap, tanky, slows attackersImperial Wall
HalberdierAnti-cavalryProtects archers in open fieldImperial Halberdier
Scout RiderFlankerFast assassin, picks off archers—

The Archer line is the single best beginner investment because it eventually becomes Flame Archer, an S-Tier unit. Shieldman evolves into Imperial Wall, which can lock down chokepoints in Hold Formation mode. Halberdier is your insurance policy on open-field maps where archers get run down by cavalry.

Scout Rider is the odd one out — it never evolves, but its speed makes it the best early flanker for picking off distracted archers, according to community guides.

Units to Skip Early

Do not sink resources into Spearman, Pikeman, or Sentinel beyond what you need for evolution fodder. Game Rant's tier list puts them in C and D-Tier for a reason: they are only useful for new players or as ascension material. Likewise, Berserker and Spartan are strong but expensive — wait until your star limit can actually support them.

Star Constraint: The System That Limits Your Lineup

This is the mechanic that trips up almost every new player. Every unit costs stars, and your account has a star limit that caps how many stars you can field at once.

Your LevelStar LimitWhat You Can Bring
Low level~13 starsOne 4-star unit OR several 2-3 star units
Level 4514 starsOne 4-star plus a 3-star
Level 50 (cap)15+ starsMultiple high-star units

You gain one star every five levels, and units cap at level 50. That means a fresh account with a 4-star Samurai cannot also field a 3-star Flame Archer — you have to choose.

Community advice is blunt: get the four-star units first (Spartan, Samurai, Lancer, Flame Archer) because they deliver the most value per star. Skip grinding dozens of low-tier units you will never field.

Ascend Before You Evolve

The upgrade order matters more than most players realize:

  1. Ascend first. Ascension requires an extra copy of the same unit. Ascension 1 → 2 needs one duplicate; 2 → 3 needs another.
  2. Evolve at Ascension 3. Only after reaching the third ascension can you evolve a unit into its next form.
  3. Never sell units. Every duplicate has value as ascension material. Selling units slows your entire progression.

A caution from player experience: some evolved units become unusable under your star limit. Evolving a Halberdier into Imperial Halberdier raises its star cost — if your limit is 13, you may not be able to field it anymore. Check your budget before evolving.

Best Units for Ranked Mode (Update 2)

Ranked mode randomly assigns you to attack or defend, so you need a lineup that works both ways. The community-recommended ranked core is:

UnitWhy It Works in Ranked
SpartanBest defensive tank, holds flags
Spear VanguardAnti-cavalry, great on defense and offense
LancerDeletes archers, strong on open maps
Flame ArcherShield-ignoring ranged damage

If you have those four, you are covered regardless of assignment. Note that Lancers cannot climb walls — do not bring them to defend a walled point. That is a map-knowledge issue, not a unit issue, but it costs games.

Attack vs. Defense Unit Picks

SituationBest PicksAvoid
Attacking open fieldLancer, Scout Rider, SamuraiShieldman (too slow)
Attacking walled kingdomMace, Samurai, Flame ArcherLancer (can't climb)
Defending chokepointSpartan, Imperial Wall, Spear VanguardBerserker (too fragile)
Defending open flagFlame Archer, Spartan, SamuraiSpearman

For more on the game itself, check the official Command An Army page on Roblox, which lists the current update schedule and event drops.

How to Get More Units and Level Them Fast

Units come from three sources: the Unit Shop & Summons, evolution, and quests or the Battle Pass.

Summoning: Head to the summons area in the lobby, hold "open summons," and use your gems on x1 or x10 pulls. More expensive banners have better odds. Watch for Spartan and Samurai on rate-up banners.

Evolution: The cost-effective route. If you have piles of one- and two-star units, the Evolution tab lets you upgrade them step by step into higher-tier fighters.

XP grinding: Based on player testing, you earn XP two ways — killing player-controlled units and total play time. Killing NPC units gives significantly less XP. The fastest method is to keep your unit alive and active for the full match, retreating and re-engaging to extend play time. One player logged 265 XP in a single late-join round using this method.

XP SourceRelative Value
Killing player unitsHigh
Play time with a unit deployedHigh
Killing NPC unitsLow

FAQ