Best Command an Army Units Tier List & Guide
Master Command an Army units with our tier list, Mongol update breakdown, and tips on summons, evolution, and skill trees.
Why Command an Army Units Decide Every Battle
If you want to win consistently in Command an Army, the single biggest factor is the roster of Command an Army units you bring to the field. This Roblox strategy game throws army-versus-army battles at you where every decision — hold the line, charge, or flank — depends on which fighters you've unlocked and leveled. Picking the right Command an Army units can mean the difference between a clean capture and getting wiped at the first choke point.
The game's roster keeps expanding, and the recent Mongol update added seven new fighters, including the first-ever five-star unit. Whether you're a new player figuring out which three-star to evolve or a veteran chasing the latest banner, knowing the tier list and how units actually perform saves you Gems, time, and Robux.
Helpful resources: tier list, beginner guide, and comprehensive guide.
Command an Army Units Tier List (2026)
This tier list reflects the current meta as tracked by the community and outlets like Game Rant's unit ranking. Rankings assume units are used at a reasonable level with basic skill tree investment.
| Tier | Units |
|---|---|
| S-Tier | Samurai, Lancer, Flame Archer, Mace |
| A-Tier | Spartan, Immortal, Imperial Wall, Berserker, Cavalryman |
| B-Tier | Crossbowman, Scout Rider, Imp. Halberdier, Knight |
| C-Tier | Pikeman, Sentinel |
| D-Tier | Archer, Spearman |
What Makes a Unit S-Tier
S-tier fighters share one trait: they either deal damage that ignores common defenses or they generate huge value from a single charge.
- Lancer — The best cavalry in the game. Its charge damage is devastating, and a well-timed Lancer rush can delete backline archers before they fire a second volley.
- Flame Archer — The premier ranged option. Its burn effect ignores shields entirely, which makes it a hard counter to tanky formations.
- Mace — Only three stars, but it shreds shields. Community players frequently note that mace units "crush through the line" and are criminally underused at lower ranks.
- Samurai — A top-tier duelist and the natural counter to Immortals. If you see a flanking Immortal squad, Samurai clean them up fast.
A-Tier: The Reliable Core
- Spartan — One of the best tanks in the game. It only drops out of S-tier because so many shield-piercing units exist.
- Immortal — Deals the highest damage in the game when attacking from the flank or rear, but has no armor and dies quickly if caught head-on.
- Imperial Wall — Evolves from Shieldman. In Hold Formation it can block any chokepoint, which is invaluable on tight maps.
B, C, and D-Tier: Situational Picks
Scout Rider is extremely fast and useful early, but weak on its own. Pikeman, Sentinel, Archer, and Spearman are mostly evolution fodder or starter units — don't invest heavily once you have better options.
The Mongol Update: New Units Breakdown
The Mongol expansion is the biggest content drop so far, and it introduced the game's first five-star unit. Here's what community players have reported from testing.
| Unit | Stars | Role | Standout Stat / Trait |
|---|---|---|---|
| Laestrygonian | 5★ | Heavy melee | 700 HP, 120 base damage |
| Hun Horse Archer | 4★ | Ranged harass | Kiting, circle formation |
| Myrmidon | 4★ | Hybrid | ~23 damage, shield + decent damage |
| Scout Archer | 3★ | Ranged | Fast, cheap pressure |
| Mace (Mongol variant) | 3★ | Anti-shield | Shield-piercing |
| Necore | — | Battle Pass reward | Not core; niche use |
| Mongol Spearman | 3★ | Line holder | Cheap frontline filler |
Laestrygonian: The Five-Star Monster
The Laestrygonian is the headline act. At 700 HP and 120 base damage, a single unit can one-shot cavalry and tank through archer fire. Player experience suggests its main weakness is speed — it moves slowly, so you'll want to spam the rush command to keep it relevant. Do not let it die; respawn timers run around 100 seconds, which can cost you an entire capture phase.
Hun Horse Archer: The Kiting King
The Hun Horse Archer is a four-star ranged cavalry that excels at harassment. It forms a circle around a target when told to follow, and it auto-attacks enemies from long range. The catch: it dies almost instantly if touched by melee. Community reports describe it as the ultimate "drive them crazy" unit — you soften up enemies, bait a charge, then kite away while your infantry cleans up.
How the Skill Tree Changes Unit Performance
The skill tree sits next to the Ascension and Evolve tabs. You spend Skill Crystals (earned from quests, daily rewards, and ranked wins) to buy percentage-based upgrades.
| Unit Type | Recommended Path | Why |
|---|---|---|
| Lancer | Charge damage → attack speed | Maximizes the one-shot charge |
| Archer / Flame Archer | Accuracy → attack speed | Faster volleys, more burn uptime |
| Blocker / Shield units | Shield durability | Keeps the line alive longer |
| Laestrygonian | Attack speed | Compensates for slow base speed |
Tip: Not every node is worth buying. Community players warn that some branches are "useless" filler — focus on the two or three nodes that directly boost your unit's core strength instead of unlocking everything.
How to Get More Units
There are four main paths to expand your roster:
- Unit Shop & Summons — Spend coins or Robux on banners. More expensive banners have higher odds of better fighters.
- Evolution — The most cost-effective route. Stack one- and two-star units and upgrade them into S-tier fighters over time.
- Battle Pass — The Mongol pass hands out a two-star, three-star, and four-star unit across its levels, plus a five-star at the top.
- Quests and Ranked — Free rewards that trickle in Skill Crystals and Gems.
Free Gems via Codes
Before you spend real money, redeem active codes. As of early October 2026, working codes include MONGOLS (1,000 Gems, 2 Skill Crystals), UPDATE3 (700 Gems, 2 Skill Crystals), SKILLTREE (5 Skill Crystals), and SATURDAY (1,000 Gems). You can find a maintained list at Eurogamer's Command an Army codes page.
To redeem: launch the game, finish the tutorial, click the Code button on the right side of your screen, type the code, and hit CLAIM.
Best Unit Compositions by Playstyle
| Playstyle | Core Units | Strategy |
|---|---|---|
| Aggressive rush | Lancer, Scout Rider, Cavalryman | Charge capture points before enemies form up |
| Defensive hold | Spartan, Imperial Wall, Flame Archer | Block chokepoints, burn anything that pushes in |
| Flank & harass | Immortal, Hun Horse Archer, Berserker | Distract with ranged, then hit the rear |
| Anti-shield | Mace, Flame Archer | Ignore or break shields entirely |
| Deathball | Laestrygonian, Samurai, Mace | Slow push with an unkillable frontline |
The deathball comp is the current community favorite for ranked, but it's expensive — you need the five-star unit plus heavy skill tree investment to make it work.
Common Mistakes Players Make With Units
- Charging Immortals head-on. They have no armor. Always flank.
- Letting the Laestrygonian die. Its respawn timer is brutal. Pull it back to base to heal.
- Over-upgrading the skill tree. Buy only the nodes that matter.
- Ignoring Mace units. They're cheap and they hard-counter shields.
- Treating Horse Archers as frontline troops. They are harassment tools, not shock troops.
Frequently Asked Questions
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