Command an Army Immortal Unit Guide — Stats & Tips

Master the Command an Army Immortal unit with our full guide covering stats, matchups, flanking tactics, and the best maps to use this assassin.

The Immortal is one of the most misunderstood four-star units in Command an Army. At first glance, its low HP makes it look fragile, but experienced players know this Roblox shock troop is one of the deadliest flankers in the game. If you want to win more battles, learning how to properly use the Command an Army Immortal unit is essential.

This guide breaks down everything you need to know about the Command an Army Immortal unit, including exact stats, counter matchups, map strategies, and the hidden charge mechanic that catches most opponents off guard. Whether you just pulled your first Immortal or want to sharpen your flanking game, this is the breakdown you need.

Helpful resources: tier list, beginner guide, and comprehensive guide.

Immortal Unit Stats Overview

The Immortal is a four-star shock infantry unit that functions more like an assassin than a frontline brawler. According to community showcases and player experience, here are its core stats:

StatValueNotes
Star Rating4-StarHigh-tier pull from summons
Unit Count24Above average for shock troops
Movement Speed26.4Fastest infantry in the game
Attack Interval1.1Very fast, ideal for swarming
HPLowDies quickly to charges and ranged fire
ArmorNoneNo damage reduction

The standout number here is 26.4 speed. For comparison, the Berserker sits at 23 speed and the Samurai at 20.7. That gap matters enormously in real matches, because it lets the Immortal close distances, reposition, and escape before slower units can react.

Why Speed Changes Everything

Speed is not just a convenience stat for the Immortal — it defines the entire playstyle. You can chase down archers, crossbowmen, and javeliners who only move at around 23 speed. You can also disengage from bad fights that would melt your low-HP squad.

Community reports consistently describe the Immortal as the fastest infantry unit in Command an Army, and that mobility is what pushes it into A-Tier on most tier lists, including the Game Rant Command an Army tier list.

The Hidden Charge Mechanic Explained

This is the trick that separates average Immortal players from dangerous ones. Because of the unit's extreme movement speed, charging into an enemy formation causes your soldiers to jump through the front line and land behind the target.

The result? You get an instant flank on the rear of the enemy unit without manually walking around them.

How to Trigger the Jump-Through

  1. Position your Immortal squad behind your own frontline units.
  2. Wait for the enemy frontline to commit to a fight.
  3. Select the Immortal and issue a charge command into the enemy blob.
  4. Watch your units phase through the front and appear behind the target.
  5. Immediately follow up with attacks on the exposed rear.

When to Use the Attack Command Instead

If you do not want to jump through a unit — say, you want to hit from the wing without overextending — use the standard attack command. Your Immortals will run to the nearest enemy and engage normally without phasing through.

This distinction is huge. Using the wrong command at the wrong time can throw your entire squad out of position and get them killed.

Best Maps for the Immortal

Not every map rewards mobility equally. Based on player experience, the Immortal performs best on maps with lots of verticality, ramps, and capture points that require fast rotations.

Map TypeRatingWhy It Works
FortressExcellentMultiple ramps and flanks reward repositioning
CastleExcellentSide gates and stairs enable surprise attacks
Field BattlesDecentFewer flank routes, but speed still helps
Open Flat MapsAverageLess cover means more exposure to archers

On Fortress and Castle in particular, you can sprint across the map, grab uncontested capture points, and rotate back to help your team before the enemy even realizes what happened. This "dart around the map" strategy is one of the Immortal's biggest strengths.

Immortal Matchups: What It Beats and What Beats It

Knowing your matchups is non-negotiable. The Immortal is a support unit — not a frontline tank — so picking the wrong fight gets you wiped fast.

Favorable Matchups

Enemy UnitResultWhy
ArcherWinYou outrun them and close the gap instantly
CrossbowmanWinSame speed advantage applies
JavelinerWin26.4 vs ~20 speed means free kills
Elite JavelineerWin (with caution)They hit hard, but you catch them

Ranged units are your bread and butter. As soon as you identify where enemy archers are set up, beeline for them. They cannot outrun you, and once you're on top of them, they melt.

Even or Level-Dependent Matchups

Enemy UnitResultWhy
Berserker50/50Depends heavily on unit level
Samurai50/50High damage, but you can swarm them
Spartan (line formation)WinCharge-jump puts you behind their shields

Against Berserkers and Samurai, the outcome usually comes down to who has the higher-level unit. A low-level Immortal will lose to a high-level Berserker, but an evenly matched or superior Immortal can flinch and surround them with sheer attack speed.

Spartans in line formation are a special case. Because of the jump-through mechanic, you can charge straight into their formation and appear behind them, landing free hits on their exposed backs. It plays out almost like the flanking scene from 300.

Unfavorable Matchups

Enemy UnitResultWhy
LancerLossCharge damage overwhelms your low HP
HellbirdLoss (head-on)Charge mechanic counters you
KnightLossMore HP, shields, similar DPS
MaceLossToo tanky for a 1v1
RapierLossStraight-up beats you in duels
Shield InfantryLossHigh HP negates your damage

The golden rule: never take a cavalry charge. Your HP pool is too small to survive Lancer or Hellbird impact damage. Use your speed to dodge charges entirely — you have more than enough mobility to sidestep them.

How to Play the Immortal: Tactical Tips

Here are the practical habits that separate good Immortal players from great ones.

Stay Behind Your Frontline

You are not a tank. Hide behind shield units like the Sentinel or Imperial Wall, and only commit once the enemy frontline is engaged. Once they're locked in combat, that's your window to charge through and hit the rear.

Use Follow Command to Float

The follow command lets your Immortals drift around the battlefield without committing to a fight. Use this to:

  • Pick off stragglers who wandered away from the main force
  • Dodge incoming cavalry charges
  • Reposition to a better flank angle

Disengage After Every Hit

After you land a flank and rack up kills, pull your units back. Let them replenish at a camp or just retreat out of range. A half-strength Immortal squad is far less threatening than a full one.

Pair With a Second Unit for 2v1s

The Immortal excels in 2v1 situations. When you combine your squad with an ally's unit, you can quickly cut down a target that would otherwise beat you alone. Coordinate with teammates and look for these opportunities.

Control the Map, Not Just the Fight

One of the Immortal's unique strengths is capturing objectives. Because you move so fast, you can grab a distant capture point, force the enemy to respond, and then rotate back to help your team. This "pressure and rotate" style wins games even when your combat stats are modest.

Countering the Immortal

If you're facing an Immortal on the enemy team, here's how to shut it down:

  • Bring cavalry. Lancers and Hellbirds punish the Immortal's low HP with charge damage.
  • Use Mace or Knights. These tanky units win the 1v1 every time.
  • Protect your archers. Keep ranged units behind shields so the Immortal can't dive them.
  • Watch your flanks. The Immortal's whole game plan is surprise angles — check your rear before committing to a fight.
  • Force them into open field. Without cover or flank routes, the Immortal loses much of its advantage.

Is the Immortal Worth Leveling?

Yes — with caveats. The Immortal sits in A-Tier on both the Game Rant and Pocket Tactics Command an Army tier list, which places it below the S-Tier powerhouses like Lancer, Samurai, and Flame Archer, but well above mid-tier filler units.

The Immortal rewards skill and practice more than most units. If you're willing to learn its positioning game, it can carry matches through map control and flanking pressure. If you try to use it as a frontline brawler, you'll be disappointed.

Should You Evolve It?

If you have spare Immortal copies and plan to use it in ranked, evolving is worthwhile. Higher ascension levels improve its survivability and damage output, making the 50/50 matchups against Berserkers and Samurai far more favorable.

Final Thoughts

The Immortal is not the flashiest four-star unit in Command an Army, but it is one of the most tactically rewarding. Its 26.4 speed, 24-unit squad size, and unique charge-jump mechanic give it a playstyle no other unit can replicate.

Treat it as an assassin, not a soldier. Flank, disengage, control the map, and let your speed do the work. Do that, and this "squishy" unit will start winning you games.