Best Command an Army Roblox Units Ranked (2026)
Full Command an Army Roblox units tier list for 2026 — best S-tier picks, how to get units, and which troops to evolve first.
If you've ever watched your carefully recruited squad melt in seconds on a narrow map, you already know that picking the right troops is everything in Command an Army. With dozens of recruitable fighters spread across multiple star tiers — and the new Command an Army Roblox units from the Mongols update — it's easy to waste coins on fighters that never pay off. This guide breaks down the current meta, ranks the best units from S-tier down to D-tier, and shows you the fastest ways to unlock and evolve them.
Command an Army Units Tier List (2026)
Helpful resources: tier list, beginner guide, and comprehensive guide.
The table below combines community tier lists, player experience from recent YouTube rankings, and the September 2026 meta. Treat it as a starting point — your results will vary depending on map, team composition, and how coordinated your lobby is.
| Tier | Units |
|---|---|
| S-Tier | Samurai, Lancer, Flame Archer, Mace |
| A-Tier | Spartan, Immortal, Imperial Wall, Berserker, Cavalryman |
| B-Tier | Crossbowman, Scout Rider, Imp. Halberdier, Knight, Longbowman |
| C-Tier | Pikeman, Sentinel, Archer, Spearman |
| D-Tier | Base Archer variants, low-star filler troops |
One important note: the brand-new five-star unit (the Laestrygonian) sits in a weird spot. Despite being the first five-star in the game, most players rank it around A-tier rather than S — more on that below.
Best S-Tier Units and Why They Dominate
These four fighters show up at the top of nearly every ranking, and for good reason. If you're building a serious army, they should be your priority.
Lancer
The Lancer is the strongest cavalry unit in the game. Its defining trait is devastating charge damage — a well-timed cavalry charge can delete an entire backline of archers before they fire a second volley. The catch? Cavalry struggles on cluttered maps with narrow corridors, so save your Lancers for open ground.
Flame Archer
The Flame Archer is the best ranged unit in Command an Army, full stop. It costs only three stars, deals massive burn damage, and — critically — its burn effect ignores shields. That last point is what pushes it above every other ranged option. Against shield-heavy comps, Flame Archers are the answer.
Mace
Don't let the low star cost fool you. The Mace deals serious damage to shields, making it a hard counter to Imperial Wall and Spartan frontlines. It's cheap, effective, and one of the best value picks in the game.
Samurai
Among the four-star units, the Samurai stands out as one of the better all-around fighters. It's reliable in melee, holds its own against most infantry, and fits into almost any composition.
A-Tier Units: Strong Picks With Caveats
A-tier units are excellent, but each has a weakness that keeps it out of the top spot.
Spartan
The Spartan is one of the best tanks in the game thanks to its high health pool. The only reason it isn't S-tier is the sheer number of shield-piercing units running around — Flame Archers and Maces eat Spartans alive. Against non-piercing comps, though, it's a wall.
Immortal
The Immortal deals the most damage in the game when attacking from the flank or behind. The tradeoff: no armor. Despite the name, it dies fast when caught head-on. Position it carefully and it's a game-winner.
Imperial Wall
Evolving from the Shieldman, the Imperial Wall can block any chokepoint on the map in Hold Formation mode. On tight maps with narrow lanes, this unit single-handedly wins games by denying enemy pushes.
Cavalryman and Berserker
Both are solid A-tier picks. The Cavalryman offers mobility and charge pressure, while the Berserker brings aggressive melee damage. Neither is broken, but both are dependable.
The Five-Star Laestrygonian: Overhyped or Underrated?
The Laestrygonian was the first five-star unit added to Command an Army, and expectations were sky-high. Based on player experience, it landed with a thud for most players.
Here's the problem in a nutshell:
- It spawns only nine units per squad, versus 20–28 for most other troops.
- That tiny squad size means it gets overwhelmed almost instantly in 1v1 fights.
- Its health sits around 854, which is decent — but it has no shield, so archers tear through it.
- It does a ton of damage and tears through enemies when protected, but that requires coordinated teammates.
In a lobby full of randoms with no voice chat, that coordination rarely happens. The unit is high-risk, high-reward, and most players would rather run a Flame Archer for consistency. Community consensus: it deserves a small buff, ideally some form of block or armor similar to the Spartan. Until then, it's an A-tier unit at best — not the S-tier monster its rarity suggests.
How to Get Units in Command an Army
There are three main paths to expanding your roster, and smart players use all of them.
| Method | How It Works | Best For |
|---|---|---|
| Unit Shop & Summons | Spend coins or Robux on banners; pricier banners = better odds | Chasing high-star units |
| Evolution | Upgrade low-star units step by step in the Evolution tab | Cost-effective upgrades |
| Quests, Battle Pass & Ranked | Earn fighters as rewards for playing | Free-to-play progression |
The Evolution system is the most underrated path. If you've accumulated piles of one- and two-star fighters, evolving them is far cheaper than gambling on premium banners. You can gradually climb from a basic Archer all the way to an S-tier unit without spending a single Robux.
Which Units Should You Evolve First?
Evolution priority matters more than raw star count. Here's a practical order based on community reports:
- Archer → Flame Archer line. The payoff is the best ranged unit in the game. Worth every resource.
- Shieldman → Imperial Wall line. Tanking is mandatory in team fights, and Imperial Wall is the best blocker available.
- Mace → Morningstar line. The Morningstar, the Mace's evolution, is reportedly one of the better newer units and keeps the shield-crushing role intact.
- Halberd → Imp. Halberdier. A solid mid-tier upgrade that fills anti-cavalry duty.
Skip evolving base Spearmen and Sentinels unless you're a brand-new player. They're useful for early progression but fall off hard once you have three- and four-star options.
Units That Need Buffs (Community Wishlist)
Player discussions consistently flag a few units as underpowered or stuck without a role:
- The Laestrygonian — needs armor or a block mechanic to justify its five-star rarity.
- Cavalry units — the rise of anti-cavalry tools like Phoenix-type units has pushed horses out of the meta. A small buff would help them reach A-tier usability.
- New Mongol bow-and-horse unit — strong on the planes map but mediocre everywhere else, since buildings and narrow lanes block its shots.
- Rapier Knight — the blocking mechanic sounds good on paper but rarely delivers in practice, according to player testing.
If you're investing resources right now, avoid these until a balance patch lands.
Quick Tips for Building a Winning Army
- Pair tanks with damage dealers. Spartans or Imperial Walls up front, Immortals or Flame Archers behind. Never run pure damage.
- Counter shields with burn. Flame Archers ignore shields — always bring at least one squad against shield-heavy enemies.
- Match your comp to the map. Cavalry shines on open maps; blockers shine in chokepoints.
- Don't sleep on cheap units. The Mace costs three stars and outperforms units twice its rarity.
- Play ranked for free units. Battle Pass and ranked rewards quietly fill out your roster.
For official game details and update news, check the Command An Army Roblox page, which lists the current Mongols content drop and server size.
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