Command an Army Roblox All Units — Tier List 2026
Full Command an Army Roblox all units guide for 2026: every unit ranked S to D tier, with stats, evolution paths, and the best picks for winning battles.
If you want a squad that actually holds the line in Command an Army, you need to know what every unit brings to the battlefield. With the October 2026 update adding new Mongol cavalry, the Laestrygonian five-star, and the evolved Falinks pikeman, the meta has shifted hard. This guide breaks down Command an Army Roblox all units, ranks them from S to D tier, and explains which ones are worth your Gems.
Whether you're a new commander still figuring out the Star Limit or a veteran chasing a one-in-10,000 five-star roll, this tier list will save you from wasting summons on units that look cool but fold under pressure.
Helpful resources: tier list, beginner guide, and comprehensive guide.
What Is Command an Army?
Command an Army is a team-vs-team medieval strategy game on Roblox. You pick a class, equip troops up to your Star Limit, then use four core commands — Follow, Hold, Attack, and Rush — to move your squad onto Capture Point A, Capture Point B, or the Capture Base before the enemy does.
The game rewards positioning and timing over raw aggression. A well-placed wall of pikemen can shut down a cavalry charge; a badly positioned five-star can get swarmed and deleted in seconds. That's why understanding unit roles matters more here than in most Roblox battlegrounds.
Units come from summoning with Gems, which you earn through battles or free codes. According to Eurogamer's Command an Army codes page, active codes like MONGOLS and UPDATE3 each grant 700–1,000 Gems plus Skill Crystals, which is the fastest way to fund your next roll.
Command an Army Roblox All Units — Quick Tier Overview
Here's the current community consensus after the October 2026 balance patch:
- S Tier: Laestrygonian, Mongol Horse Archer, Evolved Falinks Pikeman, Spartan Phalanx
- A Tier: War Elephant, Samurai Retainer, Viking Berserker, Cataphract
- B Tier: Longbowman, Roman Legionary, Knight Templar, Onna-Musha
- C Tier: Peasant Militia, Slinger, Spearman, Axe Thrower
- D Tier: Unarmed Villager, Torch Bearer, Scout, Rabble
The gap between S and A tier is smaller than it looks. A coordinated A-tier squad with good positioning will beat a sloppy S-tier roll every time, so don't panic if you haven't pulled a five-star yet.
S-Tier Units — The Meta Defining Picks
Laestrygonian
The Laestrygonian is the newest five-star and immediately the most feared unit in the game. It's a giant-class unit with massive HP, a ground-slam AoE that knocks back enemy formations, and a passive that reduces incoming ranged damage by 30%. Its only real weakness is cost: it eats a huge chunk of your Star Limit, so you can rarely field more than one.
Best use: Anchor your Capture Base defense. Place it in Hold mode at a choke point and let it soak damage while your ranged units work behind it.
Mongol Horse Archer
Added in the October update, the Mongol Horse Archer is the best hit-and-run unit in Command an Army. It fires while moving, has the highest base speed of any ranged unit, and its Kite passive lets it automatically back away from melee threats. In Attack mode it will shred slow infantry that can't close the gap.
Best use: Harass Capture Point A while your main force pushes B. Never leave it in Hold — it dies fast once cornered.
Evolved Falinks Pikeman
The evolved form of the standard Falinks pikeman is a direct counter to the cavalry meta. Its Brace ability reflects 40% of charge damage back at the attacker, and its formation bonus gives adjacent pikemen extra armor. Against Mongol Horse Archers or Cataphracts, this unit wins the exchange almost every time.
Best use: Screen your backline. Two Evolved Falinks Pikemen in Hold mode can lock down an entire lane.
Spartan Phalanx
Still the most reliable S-tier after several patches. The Spartan Phalanx has balanced stats, a shield-wall passive that reduces frontal damage, and a strong Rush command that closes distance without breaking formation. It's the unit you build around when you don't know what the enemy is bringing.
Best use: Push Capture Point B in Rush mode with ranged support behind.
A-Tier Units — Strong, Situational, Worth Building
War Elephant
Huge HP and a trample attack that damages everything it walks through. The downside is speed — it's slow to turn and easy to kite with horse archers. Bring it against infantry-heavy comps, leave it home against cavalry.
Samurai Retainer
High single-target damage and a counter-attack passive that punishes melee attackers. Excellent duelist, mediocre in large formations because it lacks AoE.
Viking Berserker
The Berserker gains attack speed as its HP drops, making it a terrifying last-stand unit. It's fragile at full health, so pair it with a tank in front and let it clean up.
Cataphract
Heavy cavalry with a devastating charge. It crushes ranged units and unsupported infantry, but Evolved Falinks Pikemen hard-counter it. Scout first, then commit.
B-Tier Units — Solid Fillers and Budget Picks
- Longbowman: Longest range in the game, but slow reload and dies to any cavalry that reaches it.
- Roman Legionary: Tanky and cheap, good for holding early Capture Points while you build up.
- Knight Templar: Decent all-rounder, outclassed by Spartan Phalanx in every category.
- Onna-Musha: Fast melee skirmisher, useful for flanking but lacks staying power.
These units won't win you games alone, but they fill Star Limit gaps efficiently and let you save Gems for a five-star roll.
C-Tier and D-Tier Units — Skip These
C-tier units like the Peasant Militia, Slinger, Spearman, and Axe Thrower are early-game placeholders. They're cheap and fast to summon, so they're fine for your first few matches, but they get deleted by anything in A-tier or above.
D-tier units — Unarmed Villager, Torch Bearer, Scout, and Rabble — exist almost entirely as summon filler. The only exception is the Scout, which has a niche use revealing enemy positions before a push. Everything else should be dismissed the moment you pull something better.
How to Build a Winning Squad
A balanced squad usually looks like this:
- One tank (Laestrygonian, Spartan Phalanx, or War Elephant) to absorb damage.
- Two ranged units (Mongol Horse Archer, Longbowman) for sustained damage.
- One anti-cavalry unit (Evolved Falinks Pikeman) to protect your backline.
- One flex slot for whatever counters the enemy comp you scouted.
Keep your Star Limit in mind. It's better to field four well-chosen units than six mediocre ones that get picked apart piece by piece.
Evolution Paths and Star Limits
Most units have an evolution path that unlocks at a specific star level. The Falinks line evolves from a basic pikeman into the Evolved Falinks Pikeman at three stars, which is why that unit is suddenly S-tier. Check each unit's evolution requirements before you invest Gems — some paths cost more than the unit is worth.
Your Star Limit grows as you level your account. Early on you'll be stuck with two or three units, so focus on cheap B-tier fillers until you can afford a real squad.
Frequently Asked Questions
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